Game Programming Patterns By Nystrom, Robert Book – 2014
Programmers will want to read this book. Not just game programmers, but also any programmer. Program structure is important for maintainability of large or medium programs. C++ language programmers will get the most benefit from the book. Other languages are also discussed, and all languages require some attention to structure.
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Gamer’s Bucket List : The 50 Video Games to Play Before You Die, Chris Watters,
Here are about 50 light and chatty game reviews, one per page, with a few graphics for each. You will find your personal favourites (for me, Civilization V and Minecraft) and other great games which you probably will want to play. Most games are dated 2011 to 2015, but there are older games featured, going back into the 1980’s. All platforms from consoles to PC to mobile. All genres from family friendly to gut wrenching, but you are safe leaving this book in the family room.
Minecraft Modding With Forge A Family-friendly Guide to Building Fun Mods in Java By Gupta, Arun
Book – 2015
2d Unity Build Two-dimensional Games With the World’s Most Popular Game Development Platform By Murray, Jeff Book – 2015
The Official Candy Crush Saga Top Tips Guide By Little Brown Book Group (COR) Book – 2015
The State of Play – Creators and Critics on Video Game Culture By Goldberg, Daniel (EDT)/ Larsson, Linus (EDT) Book – 2015
Game Design Workshop – A Playcentric Approach to Creating Innovative Games By Fullerton, Tracy Book – 2014
Multiplayer Game Programming – Architecting Networked Games By Madhav, Sanjay/ Glazer, Josh Book – 2015
Block City How to Build Incredible Worlds in Minecraft By Kearney, Kirsten Book – 2015
Unity 4.x Game Development by Example Beginner’s Guide A Seat-of-your-pants Manual for Building Fun, Groovy Little Games Quickley With Unity 4.x By Creighton, Ryan Henson Book – 2013