Tag Archives: games

Hot Jobs in Video Games

Hot Jobs in Video Games – Cool Careers in Interactive Entertainment, Joe Funk, Scholastic, 2010 Teens who want to plan a career in game design will want to read this book. It will also interest anyone who wants to know … Continue reading

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The Art of Game Design

The Art of Game Design – A Book of Lenses, Jesse Schell, Elsevier Morgan Kaufmann, 2008 Game designers will want to read this. 450 pages.

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Essential ZBrush

Essential ZBrush, Wayne Robson, Wordware, 2008 This is for digital sculptors who make game creatures/aliens. 700 pages.

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Horror Video Games

Horror Video Games – Essays on the Fusion of Fear and Play, Bernard Perron, McFarland , 2009 A collection of academic essays on the horror genre in video games. A couple of the authors are game designers. 300 pages.

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Halo Encyclopedia

Halo Encyclopedia : the definitive guide to the Halo universe / Tobias Buckell, Dorling Kindersley, 2009 This is a must-read for fans of the Halo Xbox360 game, with many pictures. There are descriptions of the characters, weapons, and vehicles, but … Continue reading

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Casual Revolution

A Casual Revolution : reinventing video games and their players / Jesper Juul, MIT Press, 2010 What attracts people to video games? This very readable book looks into the attraction of games, and how it is changing: the trend towards … Continue reading

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Fantasy Freaks

Fantasy Freaks and gaming geeks : an epic quest for reality among role players, online gamers, and other dwellers of imaginary realms / Ethan Gilsdorf, Lyons, 2009 Here is a tour of the gaming subculture. 300 pages, hardcover.

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Game Art Complete

Game Art Complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan, Elsevier/Focal Press, 2009 A user manual for 3D model editing apps. 600 pages.

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Good Video Games + Good Learning

Good Video Games + Good Learning : collected essays on video games, learning, and literacy / James Paul Gee, P. Lang, 2007 This little book is a very thoughtful comment on how game designers motivate kids to learn complex games, … Continue reading

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Communities of Play

Communities of Play : Emergent Cultures in Multiplayer Games and virtual worlds / Celia Pearce, MIT Press, 2009 An academic discussion of MMOG’s that will be useful to online game designers. It defines ‘emergent’. 300 pages, hardcover.

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