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	<title>Blink Monitor &#187; games</title>
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	<link>http://blinkmonitor.com</link>
	<description>News on technology books in the Ottawa Library via RSS feed. First, click in the tag cloud below at the right.</description>
	<lastBuildDate>Tue, 07 Feb 2012 22:31:39 +0000</lastBuildDate>
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		<item>
		<title>Torque for Teens</title>
		<link>http://blinkmonitor.com/2012/02/torque-for-teens/</link>
		<comments>http://blinkmonitor.com/2012/02/torque-for-teens/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:26:11 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=4982</guid>
		<description><![CDATA[Torque for Teens, Michael Duggan, &#8211; 2011 Kids who want to develop games using Torque3D will like this book. 350 pages, with DVD.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blinkmonitor.com/wp-content/uploads/2012/02/bookcover2.jpg"><img class="alignleft size-full wp-image-4983" title="bookcover" src="http://blinkmonitor.com/wp-content/uploads/2012/02/bookcover2.jpg" alt="" width="80" height="100" /></a>Torque for Teens, Michael Duggan, &#8211; 2011</p>
<p>Kids who want to develop games using Torque3D will like this book. 350 pages, with DVD.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA 3.1 Game Development</title>
		<link>http://blinkmonitor.com/2012/02/xna-3-1-game-development/</link>
		<comments>http://blinkmonitor.com/2012/02/xna-3-1-game-development/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:19:29 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[microsoft]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=4979</guid>
		<description><![CDATA[XNA 3.1 Game Development for Teens &#8211; Game Development on the PC, Xbox 360, and Zune Player, Jerry Ford, &#8211; 2011 Kids who want to develop their own games will like this book. 250 pages.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blinkmonitor.com/wp-content/uploads/2012/02/bookcover1.jpg"><img class="alignleft size-full wp-image-4980" title="bookcover" src="http://blinkmonitor.com/wp-content/uploads/2012/02/bookcover1.jpg" alt="" width="80" height="100" /></a>XNA 3.1 Game Development for Teens &#8211; Game Development on the PC, Xbox 360, and Zune Player, Jerry Ford, &#8211; 2011</p>
<p>Kids who want to develop their own games will like this book. 250 pages.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Programming for Teens</title>
		<link>http://blinkmonitor.com/2011/12/game-programming-for-teens/</link>
		<comments>http://blinkmonitor.com/2011/12/game-programming-for-teens/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 20:13:11 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=4790</guid>
		<description><![CDATA[Game Programming for Teens, Maneesh Sethi, &#8211; 2009 This book teaches programming using Basic and the BlitzMax IDE. Contents: Getting to Know BASIC Loops, Functions, Arrays, and Types The Style Factor Beginning Graphics Page Flipping and Pixel Plotting Basic Image &#8230; <a href="http://blinkmonitor.com/2011/12/game-programming-for-teens/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blinkmonitor.com/wp-content/uploads/2011/12/book-cover12.jpg"><img class="alignleft size-full wp-image-4793" title="book cover" src="http://blinkmonitor.com/wp-content/uploads/2011/12/book-cover12.jpg" alt="" width="60" height="77" /></a>Game Programming for Teens, Maneesh Sethi, &#8211; 2009</p>
<p>This book teaches programming using Basic and the BlitzMax IDE.</p>
<p>Contents:<br />
Getting to Know BASIC<br />
Loops, Functions, Arrays, and Types<br />
The Style Factor<br />
Beginning Graphics<br />
Page Flipping and Pixel Plotting<br />
Basic Image Programming<br />
Animation<br />
Collision Detection<br />
Handling Input<br />
Sounds and Music<br />
Artificial Intelligence<br />
The Final Frontier: Invaderz!!!</p>
]]></content:encoded>
			<wfw:commentRss>http://blinkmonitor.com/2011/12/game-programming-for-teens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Extra Lives</title>
		<link>http://blinkmonitor.com/2011/11/extra-lives/</link>
		<comments>http://blinkmonitor.com/2011/11/extra-lives/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 20:23:34 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=4634</guid>
		<description><![CDATA[Extra Lives &#8211; Why Video Games Matter, Tom Bissell, &#8211; 2010 This book is about the culture of video games. It is very readable, written by self confessed game addict. Hard cover, 200 pages.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blinkmonitor.com/wp-content/uploads/2011/11/book-cover5.jpg"><img class="alignleft size-full wp-image-4635" title="book cover" src="http://blinkmonitor.com/wp-content/uploads/2011/11/book-cover5.jpg" alt="" width="60" height="86" /></a>Extra Lives &#8211; Why Video Games Matter, Tom Bissell, &#8211; 2010</p>
<p>This book is about the culture of video games. It is very readable, written by self confessed game addict. Hard cover, 200 pages.</p>
]]></content:encoded>
			<wfw:commentRss>http://blinkmonitor.com/2011/11/extra-lives/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Racing the Beam</title>
		<link>http://blinkmonitor.com/2011/11/racing-the-beam/</link>
		<comments>http://blinkmonitor.com/2011/11/racing-the-beam/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 20:09:49 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=4627</guid>
		<description><![CDATA[Racing the Beam &#8211; The Atari Video Computer System, Nick Montfort, &#8211; 2009 This book tells the history of the Atari game console that was popular in the 80&#8242;s. Hardcover, 150 pages.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blinkmonitor.com/wp-content/uploads/2011/11/book-cover3.jpg"><img class="alignleft size-full wp-image-4628" title="book cover" src="http://blinkmonitor.com/wp-content/uploads/2011/11/book-cover3.jpg" alt="" width="59" height="87" /></a>Racing the Beam &#8211; The Atari Video Computer System, Nick Montfort, &#8211; 2009</p>
<p>This book tells the history of the Atari game console that was popular in the 80&#8242;s. Hardcover, 150 pages.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3ds Max 2012</title>
		<link>http://blinkmonitor.com/2011/08/3ds-max-2012/</link>
		<comments>http://blinkmonitor.com/2011/08/3ds-max-2012/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 13:57:02 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=4402</guid>
		<description><![CDATA[3ds Max 2012 Bible, Kelly Murdock, &#8211; 2011 If you are creating 3D models and graphics for video games then you will want to read this. 1200 pages with CDROM.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blinkmonitor.com/wp-content/uploads/2011/08/book-cover19.jpg"><img class="alignleft size-full wp-image-4403" title="book cover" src="http://blinkmonitor.com/wp-content/uploads/2011/08/book-cover19.jpg" alt="" width="59" height="74" /></a>3ds Max 2012 Bible, Kelly Murdock, &#8211; 2011</p>
<p>If you are creating 3D models and graphics for video games then you will want to read this. 1200 pages with CDROM.</p>
]]></content:encoded>
			<wfw:commentRss>http://blinkmonitor.com/2011/08/3ds-max-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Art of Immersion</title>
		<link>http://blinkmonitor.com/2011/08/the-art-of-immersion/</link>
		<comments>http://blinkmonitor.com/2011/08/the-art-of-immersion/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 21:33:38 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=4398</guid>
		<description><![CDATA[The Art of Immersion &#8211; How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories, Frank Rose, &#8211; 2011 Transmedia: the future of movies and games. Hardcover, 300 pages.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blinkmonitor.com/wp-content/uploads/2011/08/book-cover18.jpg"><img class="alignleft size-full wp-image-4399" title="book cover" src="http://blinkmonitor.com/wp-content/uploads/2011/08/book-cover18.jpg" alt="" width="59" height="90" /></a>The Art of Immersion &#8211; How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories, Frank Rose, &#8211; 2011</p>
<p>Transmedia: the future of movies and games. Hardcover, 300 pages.</p>
]]></content:encoded>
			<wfw:commentRss>http://blinkmonitor.com/2011/08/the-art-of-immersion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reality Is Broken</title>
		<link>http://blinkmonitor.com/2011/03/reality-is-broken/</link>
		<comments>http://blinkmonitor.com/2011/03/reality-is-broken/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 20:09:37 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=3796</guid>
		<description><![CDATA[Reality Is Broken &#8211; Why Games Make Us Better and How They Can Change the World, Jane McGonigal, (- 2011 This book about game design is innovative. Hardcover, 350 pages.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-3797" title="book cover" src="http://blinkmonitor.com/wp-content/uploads/2011/03/book-cover8.jpg" alt="book cover" width="58" height="89" />Reality Is Broken &#8211; Why Games Make Us Better and How They Can Change the World, Jane McGonigal, (- 2011</p>
<p>This book about game design is innovative. Hardcover, 350 pages.</p>
]]></content:encoded>
			<wfw:commentRss>http://blinkmonitor.com/2011/03/reality-is-broken/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating your World &#8211; Second Life</title>
		<link>http://blinkmonitor.com/2010/10/creating-your-world-second-life/</link>
		<comments>http://blinkmonitor.com/2010/10/creating-your-world-second-life/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 13:13:27 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[5-stars]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=3324</guid>
		<description><![CDATA[Creating your World &#8211; The Official Guide to Advanced Content Creation for Second Life, Aimee Weber, Wiley, 2008 Learn how to build avatars and script communities in Second World. 350 pages with CD.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-3325" title="book cover" src="http://blinkmonitor.com/wp-content/uploads/2010/10/book-cover9.jpg" alt="book cover" width="52" height="62" />Creating your World &#8211; The Official Guide to Advanced Content Creation for Second Life, Aimee Weber, <span><span>Wiley, </span></span>2008</p>
<p>Learn how to build avatars and script communities in Second World. 350 pages with CD.</p>
]]></content:encoded>
			<wfw:commentRss>http://blinkmonitor.com/2010/10/creating-your-world-second-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art of the Video Game</title>
		<link>http://blinkmonitor.com/2010/10/art-of-the-video-game/</link>
		<comments>http://blinkmonitor.com/2010/10/art-of-the-video-game/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 16:10:49 +0000</pubDate>
		<dc:creator>rleir</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://blinkmonitor.com/?p=3295</guid>
		<description><![CDATA[The Art of the Video Game, Josh Jenisch, Quirk, 2008 This coffee table book contains wonderful images from console games. Wide format, hardcover, 150 pages.]]></description>
			<content:encoded><![CDATA[<p>The Art of the Video Game, Josh Jenisch, Quirk,<img class="alignleft size-full wp-image-3296" title="book cover" src="http://blinkmonitor.com/wp-content/uploads/2010/10/book-cover2.jpg" alt="book cover" width="104" height="90" /> 2008</p>
<p>This coffee table book contains wonderful images from console games. Wide format, hardcover, 150 pages.</p>
]]></content:encoded>
			<wfw:commentRss>http://blinkmonitor.com/2010/10/art-of-the-video-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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