Posts Tagged ‘games’

Halo Encyclopedia

Tuesday, February 2nd, 2010

book coverHalo Encyclopedia : the definitive guide to the Halo universe / Tobias Buckell, Dorling Kindersley, 2009

This is a must-read for fans of the Halo Xbox360 game, with many pictures. There are descriptions of the characters, weapons, and vehicles, but nothing about the underlying technology. Oversize hardcover, 350 pages.

Get it here at OPL

Casual Revolution

Thursday, January 14th, 2010

book coverA Casual Revolution : reinventing video games and their players / Jesper Juul, MIT Press, 2010

What attracts people to video games? This very readable book looks into the attraction of games, and how it is changing: the trend towards mimetic interfaces, and the trend towards downloadable casual games. Hardcover, 250 pages.

Get it here at OPL

Fantasy Freaks

Monday, January 4th, 2010

book coverFantasy Freaks and gaming geeks : an epic quest for reality among role players, online gamers, and other dwellers of imaginary realms / Ethan Gilsdorf, Lyons, 2009

Here is a tour of the gaming subculture. 300 pages, hardcover.

Get it here at OPL

Game Art Complete

Monday, December 14th, 2009

book coverGame Art Complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan, Elsevier/Focal Press, 2009

A user manual for 3D model editing apps. 600 pages.

Get it here at OPL

Good Video Games + Good Learning

Friday, December 11th, 2009

book coverGood Video Games + Good Learning : collected essays on video games, learning, and literacy / James Paul Gee, P. Lang, 2007

This little book is a very thoughtful comment on how game designers motivate kids to learn complex games, and how the public school education system can learn from them. 200 pages.

Get it here at OPL

Communities of Play

Sunday, December 6th, 2009

book coverCommunities of Play : Emergent Cultures in Multiplayer Games and virtual worlds / Celia Pearce, MIT Press, 2009

An academic discussion of MMOG’s that will be useful to online game designers. It defines ‘emergent’. 300 pages, hardcover.

Get it here at OPL

Game Development Essentials

Wednesday, September 30th, 2009

Game Development Essentials : an introduction / Jeannie Novak, Thomson Delmar Learning, 2005

This very dated book appears to be new to the library! Large format, nice illustrations, 400 pages, and a CD.

Get it here at OPL

Beginning XNA 2.0 Game Programming

Wednesday, September 30th, 2009

Beginning XNA 2.0 Game Programming : from novice to professional / Alexandre Lobão, Apress 2008

XNA looks to be the easiest way to learn game development. And this book might be the best on the subject. 400 pages.

Get it here at OPL

DarkBASIC Programming

Wednesday, September 30th, 2009

DarkBASIC Programming for the absolute beginner / Jerry Lee Ford, Jr, Course Technology PTR, 2008

This book introduces new programmers to game programming. You will need the $70 DarkBASIC tools, or the 30 day trial version. 400 pages.

Get it here at OPL

Emergence in Games

Wednesday, September 23rd, 2009

Emergence in Games / Penny Sweetser, Charles River Media, 2008

Game designers will find this book useful. Emergence refers to gameplay that is open and natural, where players can choose their own strategies and gameplay is limited only by the player’s imagination and creativity. The author completed her PHD on this topic in 2006, so one would expect an academic book, but she has been working in a game design company since then and the book is quite readable. 400 pages, hardcover.

Get it here at OPL