Dyslexia in the Digital Age – Making IT Work, Ian Smythe, Continuum, 2010
A book for teachers of children with special needs. The book discusses text-to-speech, speech-to-text, and similar teaching tools. 200 pages.
Dyslexia in the Digital Age – Making IT Work, Ian Smythe, Continuum, 2010
A book for teachers of children with special needs. The book discusses text-to-speech, speech-to-text, and similar teaching tools. 200 pages.
The LEGO Book by Daniel Lipkowitz, DK Publishing, 2009
This book is full of pictures of the latest Lego toys, and will make a youngster want to get them all. The history of the company is briefly told by a few pages of pictures.
The Unofficial LEGO Builder’s Guide By Allan Bedford, No Starch Press, 2005
If you are building larger or more complex projects with Lego bricks then this book will be useful. It discusses all the brick shapes, and techniques for planning and scaling your creation. 300 pages.
The Digital Museum : a think guide / edited by Herminia Din, American Association of Museums, 2007
This slightly dated book will help a museum planner adjust to new technologies. 200 pages.
The Productive Programmer / Neal Ford, O’Reilly, 2008.
Programmers will find this excellent book useful. It is a companion to `Apprenticeship Patterns`. It stresses the power of the command line. Legendary O’Reilly quality, 200 pages.
Apprenticeship Patterns : guidance for the aspiring software craftsman / David H. Hoover, O’Reilly, 2010
If you are planning a career in Agile Software Development, then this book contains good advice. The foreword is by Ward Cunningham. See also the author’s site. This is an Open Book at O’Reilly. 125 pages.
Going Beyond Google : the Invisible Web in learning and teaching / Jane Devine, Neal-Schuman, 2009
This book for educators discusses the ‘invisible web’: web content that Google does not index, because it is by paid subscription, or because the site has deep navigation via forms or other methods.
Good Video Games + Good Learning : collected essays on video games, learning, and literacy / James Paul Gee, P. Lang, 2007
This little book is a very thoughtful comment on how game designers motivate kids to learn complex games, and how the public school education system can learn from them. 200 pages.
Information Obesity / Andrew Whitworth, Chandos, 2009
This book will interest university staff who teach social sciences, and policy makers concerned with information literacy.