Game programmers will like this very readable and useful book. The examples are in Visual Basic. 350 pages with CD.
AI and Artificial Life in Video Games, Guy Lecky-Thompson, – 2008
Game progammers and designers will find this book useful. Hardcover.
Chess Metaphors : artificial intelligence and the human mind / Diego Rasskin-Gutman, MIT Press, c2009
This academic book is a rambling look at how the human mind works and how chess is played by AI programs. 200 pages, hardcover.
Algorithms of the Intelligent Web / Haralambos Marmanis, Dmitry Babenko, Manning, 2009
The algorithms behind Netflix’s recommendations, Google’s PageRank, and matching for social networks. This book is a blend of theory and practice. It is well written, 325 pages.
Programming collective intelligence : building smart Web 2.0 applications / Toby Segaran, O’Reilly, c2007.
Most programmers will find this book fascinating. What algorithm does Amazon use to predict what books are likely to interest you? Netflix with DVD’s? Google with search results? Example algorithms are in Python. With a foreword from Tim O’Reilly and a recommendation from Dan Russell, Google’s ‘Uber Tech Lead’.