Tag Archives: AI

Introduction to Game AI

Introduction to Game AI, Neil Kirby, – 2011 Game programmers will like this very readable and useful book. The examples are in Visual Basic. 350 pages with CD.

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AI and Artificial Life in Video Games

AI and Artificial Life in Video Games, Guy Lecky-Thompson, – 2008 Game progammers and designers will find this book useful. Hardcover.

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Chess Metaphors

Chess Metaphors : artificial intelligence and the human mind / Diego Rasskin-Gutman, MIT Press, c2009 This academic book is a rambling look at how the human mind works and how chess is played by AI programs. 200 pages, hardcover.

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Algorithms of the Intelligent Web

Algorithms of the Intelligent Web / Haralambos Marmanis, Dmitry Babenko, Manning, 2009 The algorithms behind Netflix’s recommendations, Google’s PageRank, and matching for social networks. This book is a blend of theory and practice. It is well written, 325 pages.

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Programming collective intelligence

Programming collective intelligence : building smart Web 2.0 applications / Toby Segaran, O’Reilly, c2007. Most programmers will find this book fascinating. What algorithm does Amazon use to predict what books are likely to interest you? Netflix with DVD’s? Google with … Continue reading

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