Tag Archives: AI
Introduction to Game AI
Introduction to Game AI, Neil Kirby, – 2011 Game programmers will like this very readable and useful book. The examples are in Visual Basic. 350 pages with CD.
AI and Artificial Life in Video Games
AI and Artificial Life in Video Games, Guy Lecky-Thompson, – 2008 Game progammers and designers will find this book useful. Hardcover.
Chess Metaphors
Chess Metaphors : artificial intelligence and the human mind / Diego Rasskin-Gutman, MIT Press, c2009 This academic book is a rambling look at how the human mind works and how chess is played by AI programs. 200 pages, hardcover.
Algorithms of the Intelligent Web
Algorithms of the Intelligent Web / Haralambos Marmanis, Dmitry Babenko, Manning, 2009 The algorithms behind Netflix’s recommendations, Google’s PageRank, and matching for social networks. This book is a blend of theory and practice. It is well written, 325 pages.
Programming collective intelligence
Programming collective intelligence : building smart Web 2.0 applications / Toby Segaran, O’Reilly, c2007. Most programmers will find this book fascinating. What algorithm does Amazon use to predict what books are likely to interest you? Netflix with DVD’s? Google with … Continue reading
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