ZBrush Digital Sculpting Human Anatomy, Scott Spencer, Wiley, 2010
This book is for the digital artist who is creating 3D humans or human-like creatures for games. 350 pages with CD.
ZBrush Digital Sculpting Human Anatomy, Scott Spencer, Wiley, 2010
This book is for the digital artist who is creating 3D humans or human-like creatures for games. 350 pages with CD.
Pixarpedia / by Barbara Bazaldua, Dorling Kindersley, 2009
This book will interest designers of 3D graphics, and contains pictures from all of Pixar’s recent movies. Unfortunately, there is nothing about the underlying technology. Oversize hardcover, 350 pages.
SolidWorks 2008 / Thierry Crespeau, Éditions ENI, 2008
A user guide for the Solidworks 3D modeling app, en Français, 550 pages.
Game Art Complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan, Elsevier/Focal Press, 2009
A user manual for 3D model editing apps. 600 pages.
ZBrush Character Creation : advanced digital sculpting / Scott Spencer, Wiley Pub., 2008
Here is a user manual for ZBrush, a sculpting tool for human like characters (though the examples are quite inhuman!). Large format, with high res graphics for the examples, 300 pages, and a DVD containing tutorial videos.
Mastering Maya 2009 / Eric Keller, Wiley, 2009
It is amazing what realistic 3D graphics you can do with Maya. This book is a user guide, with a DVD containing sample files. You will need a high-end PC and Maya to make good use of this book. 1000 pages.
Google SketchUp and SketchUp Pro 7 bible / Kelly L. Murdock, Wiley, 2009
Here is a tutorial and user manual for SketchUp, Google’s free 3D modeling app. Maybe you could learn SketchUp by playing with it, but I think this 500 page book is useful.